Saturday, December 26, 2009

Does This Change Everything?

As I sat here and wandered about the internet as I tend to do, I came across an article of interest. It pertained to Final Fantasy XIII, which I never really shy away from sharing my long rooted love affair for the series. However, after having read this article over at Kotaku, I think it is safe to say that I end up wondering just what kind of "game" Final Fantasy XIII will truly be.

One thing that caught my eye was the fact that there were no more towns in the game. Surely that does speed everything up some and it will certainly be a change of pace, considering how towns have always been a staple of any RPG.

I like the idea of shopping from save points though. That means if you've managed to forget (or have used up) your supplies, you could purchase more in the field rather then having to exit the whole place and backtrack.

The battle system sounded interesting, but it just rattled my brain trying to read it out and make sense of the whole thing. But like the Gambit system in FFXII, I'm sure this is nothing that a little hands on time won't remedy.

Now the one aspect that has me curious and a little worried is the last part of the article. So you spend a lot more time in cut scenes? Does this mean it'll be more like a movie with little pockets of interaction here and there? I don't think I really like the sound of that, no. But I suppose I will just continue to wait and come March, will find out first hand just what is truly up with this game. And to answer the question posed in the title of this writing: Does this change everything? The easy answer remains to be... no. I haven't bailed out and abandoned the ship. Not yet anyway and that will be that until the release of the game next year.

However, it does raise up some red flags in my mind after having read through the article. What has become of Final Fantasy? Has it finally lost everything that made it so great? Cut scenes are good, but I enjoy playing a game and not watching it. While I will stick to what I had just said previously; I still anticpate the release of this game here in the States, but reading this article has opened my eyes and raised a great deal of questions.

Worried I am...

2 comments:

hatsumi said...

First off, don't worry about learning the battle system. The game spreads out the tutorial over the first FOUR chapters (8 hours). It spoon feeds you each little thing in a nice easy-to-understand order. Yeah. I noticed that my weapons and accessories has EXP on them sometime during Chapter 1. I wasn't given the information or even the MEANS to level them up until sometime in Chapter 4.

I like shopping at save points. Gil is (so far) really hard to come by, though. It doesn't drop from enemies, for the most part. You have to find it in chests. I'm guessing that this will change in the future. There are save points all over the place, too, so you never go very far without being able to buy stuff. I have to admit, though, I don't buy much. I have a total of 4 stores unlocked at this point in the game. (10 hours in.) Maybe there will be better stuff later? No idea.

So far I've read two good impressions of FFXIII: the one you saw on Kotaku and another one on Game Life, I think? I forget. In any case, they both basically say the same things. And they both mirror my feelings about the new game pretty well.

I am enjoying it so far. I miss some stuff. I hate being able to control only one character, but it kind of makes sense in this battle system. However, it's just AWFUL that I can't choose WHICH character I control. The traditional battle fanfare is also gone. Sure, it's been done a million times, but I'm very fond of it. There's something about that little song that makes me smile and really KNOW that I'm playing a Final Fantasy game.

Final Fantasy is undeniably changing, but I haven't abandoned it yet. I do feel, however, that it's abandoning me. =(

KO! said...

I was sort of worried about what I had read, but that has come and gone. I won't worry about a game that is coming out in March, especially not when Mass Effect 2 is just around the corner.